Abstract
Array with animation clips.
[]
Gets rendered into shadow map.
false
Array with object's children.
[]
Cache with the children objects created from subdivision.
Used to avoid recreate object after simplification and subdivision.
The default value is null. Only used if "cacheTiles" is set to true.
Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes. When shadow-casting with a DirectionalLight or SpotLight, if you are (a) modifying vertex positions in the vertex shader, (b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a transparent texture with alphaTest, you must specify a customDepthMaterial for proper shadows.
Same as customDepthMaterial, but used with PointLight.
Flag to indicate if the map node was disposed.
When a map node is disposed its resources are dealocated to save memory.
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object. If set to false the object gets rendered every frame even if it is not in the frustum of the camera.
true
Unique number of this object instance.
Flag to check if the node is a mesh by the renderer.
Used to toggle the visibility of the node. The renderer skips the node rendering if this is set false.
Readonly
isUsed to check whether this or derived classes are Object3Ds. Default is true. You should not change this, as it is used internally for optimisation.
new THREE.Layers()
Tile level of this node.
Index of the map node in the quad-tree parent node.
Position in the tree parent, can be topLeft, topRight, bottomLeft or bottomRight.
The map view object where the node is placed.
Local transform.
new THREE.Matrix4()
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.
THREE.Object3D.DefaultMatrixAutoUpdate
The global transform of the object. If the Object3d has no parent, then it's identical to the local transform.
new THREE.Matrix4()
When this is set, the renderer checks every frame if the object and its children need matrix updates. Otherwise, you have to maintain all matrices in the object and its children yourself.
THREE.Object3D.DefaultMatrixWorldAutoUpdate
When this is set, it calculates the matrixWorld in that frame and resets this property to false.
false
Readonly
modelnew THREE.Matrix4()
Optional
morphOptional
morphOptional name of the object (doesn't need to be unique).
''
Indicates how many children nodes are loaded.
The child on become visible once all of them are loaded.
Readonly
normalnew THREE.Matrix3()
Calls after rendering object
Calls before rendering object
Object's parent in the scene graph.
null
Parent node (from an upper tile level).
Readonly
positionObject's local position.
new THREE.Vector3()
Readonly
quaternionObject's local rotation as a Quaternion.
new THREE.Quaternion()
Material gets baked in shadow receiving.
false
Overrides the default rendering order of scene graph objects, from lowest to highest renderOrder. Opaque and transparent objects remain sorted independently though. When this property is set for an instance of Group, all descendants objects will be sorted and rendered together.
0
Readonly
rotationObject's local rotation (Euler angles), in radians.
new THREE.Euler()
Readonly
scaleObject's local scale.
new THREE.Vector3()
Variable to check if the node is subdivided.
To avoid bad visibility changes on node load.
Up direction.
THREE.Object3D.DefaultUp.clone()
An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.
Object gets rendered if true.
true
Tile x position.
Tile y position.
Static
DefaultStatic
DefaultStatic
DefaultStatic
baseBase geometry is attached to the map viewer object.
It should have the full size of the world so that operations over the MapView bounding box/sphere work correctly.
Static
baseBase scale applied to the map viewer object.
Static
childrensHow many children each branch of the tree has.
For a quad-tree this value is 4.
Static
defaultDefault texture used when texture fails to load.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Optionally, the x, y and z components of the world space position. Rotates the object to face a point in world space. This method does not support objects having non-uniformly-scaled parent(s).
A world vector to look at.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Optional
meta: { Generated using TypeDoc
Represents a map tile node inside of the tiles quad-tree
Each map node can be subdivided into other nodes.
It is intended to be used as a base class for other map node implementations.