Class MapHeightNode

Represents a height map tile node that can be subdivided into other height nodes.

Its important to update match the height of the tile with the neighbors nodes edge heights to ensure proper continuity of the surface.

The height node is designed to use MapBox elevation tile encoded data as described in https://www.mapbox.com/help/access-elevation-data/

Hierarchy

Constructors

Properties

Methods

Constructors

  • Map height node constructor.

    Parameters

    • parentNode: MapHeightNode = null

      The parent node of this node.

    • mapView: MapView = null

      Map view object where this node is placed.

    • location: number = QuadTreePosition.root

      Position in the node tree relative to the parent.

    • level: number = 0

      Zoom level in the tile tree of the node.

    • x: number = 0

      X position of the node in the tile tree.

    • y: number = 0

      Y position of the node in the tile tree.

    • geometry: BufferGeometry<NormalBufferAttributes> = MapHeightNode.geometry

      Geometry used to render this height node.

    • material: Material = ...

      Material used to render this height node.

    Returns MapHeightNode

Properties

animations: AnimationClip[]

Array with object's animation clips.

Default Value

[]

castShadow: boolean

Whether the object gets rendered into shadow map.

Default Value

false

children: Object3D<Object3DEventMap>[]

Array with object's children.

See

THREE.Object3DGroup | Group for info on manually grouping objects.

Default Value

[]

childrenCache: Object3D<Object3DEventMap>[] = null

Cache with the children objects created from subdivision.

Used to avoid recreate object after simplification and subdivision.

The default value is null. Only used if "cacheTiles" is set to true.

customDepthMaterial?: Material

Custom depth material to be used when rendering to the depth map.

Remarks

Can only be used in context of meshes.

Default Value

undefined

customDistanceMaterial?: Material

Same as customDepthMaterial, but used with THREE.Object3DPointLight | PointLight.

Default Value

undefined

disposed: boolean = false

Flag to indicate if the map node was disposed.

When a map node is disposed its resources are dealocated to save memory.

frustumCulled: boolean

When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object. If set to false the object gets rendered every frame even if it is not in the frustum of the camera.

Default Value

true

geometry: BufferGeometry<NormalBufferAttributes>

An instance of THREE.BufferGeometry | BufferGeometry (or derived classes), defining the object's structure.

Default Value

THREE.BufferGeometry | new THREE.BufferGeometry().

geometryNormals: boolean = false

If true the tiles will compute their normals.

geometrySize: number = 16

Size of the grid of the geometry displayed on the scene for each tile.

heightLoaded: boolean = false

Flag indicating if the tile height data was loaded.

id: number

Unique number for this Object3D instance.

Remarks

Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.

isMesh: true = true

Flag to check if the node is a mesh by the renderer.

Used to toggle the visibility of the node. The renderer skips the node rendering if this is set false.

isObject3D: true

Flag to check if a given object is of type Object3D.

Remarks

This is a constant value

Default Value

true

layers: Layers

The layer membership of the object.

Remarks

The object is only visible if it has at least one layer in common with the THREE.Object3DCamera | Camera in use.

Default Value

new THREE.Layers()

level: number

Tile level of this node.

location: number

Index of the map node in the quad-tree parent node.

Position in the tree parent, can be topLeft, topRight, bottomLeft or bottomRight.

mapView: MapView = null

The map view object where the node is placed.

material: Material | Material[]

An instance of material derived from the THREE.Material | Material base class or an array of materials, defining the object's appearance.

Default Value

THREE.MeshBasicMaterial | new THREE.MeshBasicMaterial().

matrix: Matrix4

The local transform matrix.

Default Value

new THREE.Matrix4()

matrixAutoUpdate: boolean

When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.

Default Value

DEFAULT_MATRIX_AUTO_UPDATE - that is (true).

matrixWorld: Matrix4

The global transform of the object.

Remarks

If the Object3D has no parent, then it's identical to the local transform THREE.Object3D.matrix | .matrix.

Default Value

new THREE.Matrix4()

matrixWorldAutoUpdate: boolean

If set, then the renderer checks every frame if the object and its children need matrix updates. When it isn't, then you have to maintain all matrices in the object and its children yourself.

Default Value

DEFAULT_MATRIX_WORLD_AUTO_UPDATE - that is (true).

matrixWorldNeedsUpdate: boolean

When this is set, it calculates the matrixWorld in that frame and resets this property to false.

Default Value

false

modelViewMatrix: Matrix4

Default Value

new THREE.Matrix4()

morphTargetDictionary?: {
    [key: string]: number;
}

A dictionary of morphTargets based on the morphTarget.name property.

Default Value

undefined, but rebuilt by .updateMorphTargets().

Type declaration

  • [key: string]: number
morphTargetInfluences?: number[]

An array of weights typically from 0-1 that specify how much of the morph is applied.

Default Value

undefined, but reset to a blank array by .updateMorphTargets().

name: string

Optional name of the object

Remarks

(doesn't need to be unique).

Default Value

""

nodesLoaded: number = 0

Indicates how many children nodes are loaded.

The child on become visible once all of them are loaded.

normalMatrix: Matrix3

Default Value

new THREE.Matrix3()

parent: Object3D<Object3DEventMap>

Object's parent in the scene graph.

Remarks

An object can have at most one parent.

Default Value

null

parentNode: MapNode = null

Parent node (from an upper tile level).

position: Vector3

Object's local position.

Default Value

new THREE.Vector3() - that is (0, 0, 0).

quaternion: Quaternion

Object's local rotation as a THREE.Quaternion | Quaternion.

Default Value

new THREE.Quaternion() - that is (0, 0, 0, 1).

receiveShadow: boolean

Whether the material receives shadows.

Default Value

false

renderOrder: number

This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently.

Remarks

When this property is set for an instance of Group | Group, all descendants objects will be sorted and rendered together.

Default Value

0

rotation: Euler

Object's local rotation (Euler angles), in radians.

Default Value

new THREE.Euler() - that is (0, 0, 0, Euler.DEFAULT_ORDER).

scale: Vector3

The object's local scale.

Default Value

new THREE.Vector3( 1, 1, 1 )

subdivided: boolean = false

Variable to check if the node is subdivided.

To avoid bad visibility changes on node load.

textureLoaded: boolean = false

Flag indicating if the tile texture was loaded.

type: string

Default Value

Mesh

up: Vector3

This is used by the lookAt method, for example, to determine the orientation of the result.

Default Value

Object3D.DEFAULT_UP - that is (0, 1, 0).

userData: Record<string, any>

An object that can be used to store custom data about the Object3D.

Remarks

It should not hold references to functions as these will not be cloned.

Default

{}

uuid: string

UUID of this object instance.

Remarks

This gets automatically assigned and shouldn't be edited.

visible: boolean

Object gets rendered if true.

Default Value

true

x: number

Tile x position.

y: number

Tile y position.

DEFAULT_MATRIX_AUTO_UPDATE: boolean

The default setting for matrixAutoUpdate for newly created Object3Ds.

Default Value

true

DEFAULT_MATRIX_WORLD_AUTO_UPDATE: boolean

The default setting for matrixWorldAutoUpdate for newly created Object3Ds.

Default Value

true

DEFAULT_UP: Vector3

The default up direction for objects, also used as the default position for THREE.DirectionalLight | DirectionalLight, THREE.HemisphereLight | HemisphereLight and THREE.Spotlight | Spotlight (which creates lights shining from the top down).

Default Value

new THREE.Vector3( 0, 1, 0)

baseGeometry: BufferGeometry<NormalBufferAttributes> = MapPlaneNode.geometry

Base geometry shared across all the nodes.

baseScale: Vector3 = ...

Scale to apply to each node.

childrens: number = 4

How many children each branch of the tree has.

For a quad-tree this value is 4.

defaultTexture: Texture = ...

Default texture used when texture fails to load.

geometry: BufferGeometry<NormalBufferAttributes> = ...

Map node plane geometry.

tileSize: number = 256

Original tile size of the images retrieved from the height provider.

Methods

  • Adds another Object3D as child of this Object3D.

    Remarks

    An arbitrary number of objects may be added

    See

    • attach
    • THREE.Group | Group for info on manually grouping objects.

    Parameters

    • Rest ...object: Object3D<Object3DEventMap>[]

    Returns MapHeightNode

  • Adds a listener to an event type.

    Type Parameters

    • T extends keyof Object3DEventMap

    Parameters

    • type: T

      The type of event to listen to.

    • listener: EventListener<Object3DEventMap[T], T, MapHeightNode>

      The function that gets called when the event is fired.

    Returns void

  • Type Parameters

    • T extends string

    Parameters

    Returns void

  • Applies the matrix transform to the object and updates the object's position, rotation and scale.

    Parameters

    • matrix: Matrix4

    Returns void

  • Applies the rotation represented by the quaternion to the object.

    Parameters

    • quaternion: Quaternion

    Returns MapHeightNode

  • Adds a Object3D as a child of this, while maintaining the object's world transform.

    Remarks

    Note: This method does not support scene graphs having non-uniformly-scaled nodes(s).

    See

    add

    Parameters

    • object: Object3D<Object3DEventMap>

    Returns MapHeightNode

  • Returns a clone of this object and optionally all descendants.

    Parameters

    • Optional recursive: boolean

      If true, descendants of the object are also cloned. Default true

    Returns MapHeightNode

  • Fire an event type.

    Type Parameters

    • T extends keyof Object3DEventMap

    Parameters

    • event: BaseEvent<T> & Object3DEventMap[T]

      The event that gets fired.

    Returns void

  • Searches through an object and its children, starting with the object itself, and returns the first with a matching id.

    Remarks

    Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.

    See

    id

    Parameters

    • id: number

      Unique number of the object instance. Expects a Integer

    Returns Object3D<Object3DEventMap>

  • Searches through an object and its children, starting with the object itself, and returns the first with a matching name.

    Remarks

    Note that for most objects the name is an empty string by default

    Parameters

    • name: string

      String to match to the children's Object3D.name property.

    Returns Object3D<Object3DEventMap>

  • Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.

    Parameters

    • name: string

      the property name to search for.

    • value: any

      value of the given property.

    Returns Object3D<Object3DEventMap>

  • Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.

    Parameters

    • name: string

      The property name to search for.

    • value: any

      Value of the given property.

    • Optional optionalTarget: Object3D<Object3DEventMap>[]

      target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).

    Returns Object3D<Object3DEventMap>[]

  • Get the local-space position of the vertex at the given index, taking into account the current animation state of both morph targets and skinning.

    Parameters

    • index: number

      Expects a Integer

    • target: Vector3

    Returns Vector3

  • Returns a vector representing the direction of object's positive z-axis in world space.

    Parameters

    • target: Vector3

      The result will be copied into this Vector3.

    Returns Vector3

  • Returns a vector representing the position of the object in world space.

    Parameters

    • target: Vector3

      The result will be copied into this Vector3.

    Returns Vector3

  • Returns a quaternion representing the rotation of the object in world space.

    Parameters

    • target: Quaternion

      The result will be copied into this Quaternion.

    Returns Quaternion

  • Returns a vector of the scaling factors applied to the object for each axis in world space.

    Parameters

    • target: Vector3

      The result will be copied into this Vector3.

    Returns Vector3

  • Checks if listener is added to an event type.

    Type Parameters

    • T extends keyof Object3DEventMap

    Parameters

    • type: T

      The type of event to listen to.

    • listener: EventListener<Object3DEventMap[T], T, MapHeightNode>

      The function that gets called when the event is fired.

    Returns boolean

  • Type Parameters

    • T extends string

    Parameters

    Returns boolean

  • Initialize resources that require access to data from the MapView.

    Called automatically by the constructor for child nodes and MapView when a root node is attached to it.

    Returns Promise<void>

  • Load tile texture from the server.

    Aditionally in this height node it loads elevation data from the height provider and generate the appropiate maps.

    Returns Promise<void>

  • Load height texture from the server and create a geometry to match it.

    Returns

    Returns a promise indicating when the geometry generation has finished.

    Returns Promise<any>

  • Converts the vector from this object's local space to world space.

    Parameters

    • vector: Vector3

      A vector representing a position in this object's local space.

    Returns Vector3

  • Rotates the object to face a point in world space.

    Remarks

    This method does not support objects having non-uniformly-scaled parent(s).

    Parameters

    • vector: Vector3

      A vector representing a position in world space to look at.

    Returns void

  • Rotates the object to face a point in world space.

    Remarks

    This method does not support objects having non-uniformly-scaled parent(s).

    Parameters

    • x: number

      Expects a Float

    • y: number

      Expects a Float

    • z: number

      Expects a Float

    Returns void

  • An optional callback that is executed immediately after a 3D object is rendered.

    Remarks

    This function is called with the following parameters: renderer, scene, camera, geometry, material, group.

    Parameters

    • renderer: WebGLRenderer
    • scene: Scene
    • camera: Camera
    • geometry: BufferGeometry<NormalBufferAttributes>
    • material: Material
    • group: Group<Object3DEventMap>

    Returns void

  • An optional callback that is executed immediately after a 3D object is rendered to a shadow map.

    Remarks

    This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry, depthMaterial, group.

    Parameters

    • renderer: WebGLRenderer
    • scene: Scene
    • shadowCamera: Camera
    • geometry: BufferGeometry<NormalBufferAttributes>
    • depthMaterial: Material
    • group: Group<Object3DEventMap>

    Returns void

  • An optional callback that is executed immediately before a 3D object is rendered.

    Remarks

    This function is called with the following parameters: renderer, scene, camera, geometry, material, group.

    Parameters

    • renderer: WebGLRenderer
    • scene: Scene
    • camera: Camera
    • geometry: BufferGeometry<NormalBufferAttributes>
    • material: Material
    • group: Group<Object3DEventMap>

    Returns void

  • An optional callback that is executed immediately before a 3D object is rendered to a shadow map.

    Remarks

    This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry, depthMaterial, group.

    Parameters

    • renderer: WebGLRenderer
    • scene: Scene
    • shadowCamera: Camera
    • geometry: BufferGeometry<NormalBufferAttributes>
    • depthMaterial: Material
    • group: Group<Object3DEventMap>

    Returns void

  • Overrides normal raycasting, to avoid raycasting when isMesh is set to false.

    Parameters

    • raycaster: Raycaster
    • intersects: Intersection<Object3D<Object3DEventMap>>[]

    Returns void

  • Removes a Object3D as child of this Object3D.

    Remarks

    An arbitrary number of objects may be removed.

    See

    THREE.Group | Group for info on manually grouping objects.

    Parameters

    • Rest ...object: Object3D<Object3DEventMap>[]

    Returns MapHeightNode

  • Removes a listener from an event type.

    Type Parameters

    • T extends keyof Object3DEventMap

    Parameters

    • type: T

      The type of the listener that gets removed.

    • listener: EventListener<Object3DEventMap[T], T, MapHeightNode>

      The listener function that gets removed.

    Returns void

  • Type Parameters

    • T extends string

    Parameters

    Returns void

  • Rotate an object along an axis in object space.

    Remarks

    The axis is assumed to be normalized.

    Parameters

    • axis: Vector3

      A normalized vector in object space.

    • angle: number

      The angle in radians. Expects a Float

    Returns MapHeightNode

  • Rotate an object along an axis in world space.

    Remarks

    The axis is assumed to be normalized

    Parameters

    • axis: Vector3

      A normalized vector in world space.

    • angle: number

      The angle in radians. Expects a Float

    Returns MapHeightNode

  • Rotates the object around x axis in local space.

    Parameters

    • angle: number

    Returns MapHeightNode

  • Rotates the object around y axis in local space.

    Parameters

    • angle: number

    Returns MapHeightNode

  • Rotates the object around z axis in local space.

    Parameters

    • angle: number

    Returns MapHeightNode

  • Calls THREE.Quaternion.setFromAxisAngle | setFromAxisAngle(axis, angle) on the .quaternion.

    Parameters

    • axis: Vector3

      A normalized vector in object space.

    • angle: number

      Angle in radians. Expects a Float

    Returns void

  • Calls THREE.Quaternion.setFromEuler | setFromEuler(euler) on the .quaternion.

    Parameters

    • euler: Euler

      Euler angle specifying rotation amount.

    Returns void

  • Calls THREE.Quaternion.setFromRotationMatrix | setFromRotationMatrix(m) on the .quaternion.

    Remarks

    Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).

    Parameters

    • m: Matrix4

      Rotate the quaternion by the rotation component of the matrix.

    Returns void

  • Copy the given THREE.Quaternion | Quaternion into .quaternion.

    Parameters

    • q: Quaternion

      Normalized Quaternion.

    Returns void

  • Simplify node, remove all children from node, store them in cache.

    Reset the subdivided flag and restore the visibility.

    This base method assumes that the node implementation is based off Mesh and that the isMesh property is used to toggle visibility.

    Returns void

  • Subdivide node,check the maximum depth allowed for the tile provider.

    Uses the createChildNodes() method to actually create the child nodes that represent the next tree level.

    Returns void

  • Convert the object to three.js JSON Object/Scene format.

    Parameters

    • Optional meta: {
          geometries: any;
          images: any;
          materials: any;
          textures: any;
      }

      Object containing metadata such as materials, textures or images for the object.

      • geometries: any
      • images: any
      • materials: any
      • textures: any

    Returns any

  • Translate an object by distance along an axis in object space

    Remarks

    The axis is assumed to be normalized.

    Parameters

    • axis: Vector3

      A normalized vector in object space.

    • distance: number

      The distance to translate. Expects a Float

    Returns MapHeightNode

  • Translates object along x axis in object space by distance units.

    Parameters

    • distance: number

      Expects a Float

    Returns MapHeightNode

  • Translates object along y axis in object space by distance units.

    Parameters

    • distance: number

      Expects a Float

    Returns MapHeightNode

  • Translates object along z axis in object space by distance units.

    Parameters

    • distance: number

      Expects a Float

    Returns MapHeightNode

  • Executes the callback on this object and all descendants.

    Remarks

    Note: Modifying the scene graph inside the callback is discouraged.

    Parameters

    • callback: ((object: Object3D<Object3DEventMap>) => any)

      A function with as first argument an Object3D object.

        • (object: Object3D<Object3DEventMap>): any
        • Parameters

          • object: Object3D<Object3DEventMap>

          Returns any

    Returns void

  • Executes the callback on all ancestors.

    Remarks

    Note: Modifying the scene graph inside the callback is discouraged.

    Parameters

    • callback: ((object: Object3D<Object3DEventMap>) => any)

      A function with as first argument an Object3D object.

        • (object: Object3D<Object3DEventMap>): any
        • Parameters

          • object: Object3D<Object3DEventMap>

          Returns any

    Returns void

  • Like traverse, but the callback will only be executed for visible objects

    Remarks

    Descendants of invisible objects are not traversed.

    Parameters

    • callback: ((object: Object3D<Object3DEventMap>) => any)

      A function with as first argument an Object3D object.

        • (object: Object3D<Object3DEventMap>): any
        • Parameters

          • object: Object3D<Object3DEventMap>

          Returns any

    Returns void

  • Updates local transform.

    Returns void

  • Updates the global transform of the object. And will update the object descendants if .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true.

    Parameters

    • Optional force: boolean

      A boolean that can be used to bypass .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame. Useful if you cannot wait for the renderer to update it on the next frame, assuming .matrixWorldAutoUpdate set to true.

    Returns void

  • Updates the global transform of the object.

    Parameters

    • updateParents: boolean

      Recursively updates global transform of ancestors.

    • updateChildren: boolean

      Recursively updates global transform of descendants.

    Returns void

  • Converts the vector from world space to this object's local space.

    Parameters

    • vector: Vector3

      A vector representing a position in world space.

    Returns Vector3

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