Map node geometry constructor.
Width of the node.
Height of the node.
Number of subdivisions along the width.
Number of subdivisions along the height.
Skirt around the plane to mask gaps between tiles.
null
null
Use BufferGeometry#groups .groups instead.
[]
Unique number of this buffergeometry instance
null
Readonly
isfalse
''
Use BufferGeometry#groups .groups instead.
'BufferGeometry'
Use BufferGeometry#setAttribute .setAttribute() instead.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Static
buildStatic
buildGenerated using TypeDoc
Map node geometry is a geometry used to represent the map nodes.
Consists of a XZ plane with normals facing +Y.
The geometry points start in XZ plane that can be manipulated for example for height adjustment.
Geometry can also include skirts to mask off missalignments between tiles.