If set true only the center point of the object is considered.
Otherwise the full bouding box of the objects are considered.
Distance to simplify the tiles.
Distance to subdivide the tiles.
If true only the central point of the plane geometry will be used
Otherwise the object bouding sphere will be tested, providing better results for nodes on frustum edge but will lower performance.
Update LOD of the MapView and Camera position on the world.
Map view for wich the LOD will be updated.
Camera used to view the scene.
Renderer object.
Scene that compose the mapview.
Generated using TypeDoc
Check the planar distance between the nodes center and the view position.
Only subdivides elements inside of the camera frustum.