import {Object2D} from "../Object2D.js";
import {Box2} from "../math/Box2.js";
/**
* Pattern object draw a image repeated as a pattern.
*
* Its similar to the Image class but the image can be repeat infinitely.
*
* @class
* @extends {Object2D}
* @param {string} src Source image URL.
*/
function Pattern(src)
{
Object2D.call(this);
/**
* Box object containing the size of the object.
*
* @type {Box2}
*/
this.box = new Box2();
/**
* Image source DOM element. Used as a source for the pattern image.
*
* This element can be replaced by one of other type (e.g canvas, video).
*
* @type {Element}
*/
this.image = document.createElement("img");
/**
* Repetition indicates how the pattern image should be repeated.
*
* Possible values are "repeat", "repeat-x", "repeat-y" or "no-repeat".
*
* More information about this attribute here https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createPattern.
*
* @type {string}
*/
this.repetition = "repeat"
if(src !== undefined)
{
this.setImage(src);
}
}
Pattern.prototype = Object.create(Object2D.prototype);
Pattern.prototype.constructor = Pattern;
Pattern.prototype.type = "Pattern";
Object2D.register(Pattern, "Pattern");
/**
* Set the image source of the object. Can be anything accepted by the src field of an img element.
*
* Automatically sets the box size to match the image.
*
* @param {string} src Image source string.
*/
Pattern.prototype.setImage = function(src)
{
var self = this;
this.image.onload = function()
{
self.box.min.set(0, 0);
self.box.max.set(this.naturalWidth, this.naturalHeight);
};
this.image.src = src;
};
Pattern.prototype.isInside = function(point)
{
return this.box.containsPoint(point);
};
Pattern.prototype.draw = function(context, viewport, canvas)
{
var width = this.box.max.x - this.box.min.x;
var height = this.box.max.y - this.box.min.y;
if(this.image.src.length > 0)
{
var pattern = context.createPattern(this.image, this.repetition);
context.fillStyle = pattern;
context.fillRect(this.box.min.x, this.box.min.y, width, height);
}
};
Pattern.prototype.serialize = function(recursive)
{
var data = Object2D.prototype.serialize.call(this, recursive);
data.box = this.box.toArray();
data.image = this.image.src;
data.repetition = this.repetition;
return data;
};
Pattern.prototype.parse = function(data, root)
{
Object2D.prototype.parse.call(this, data, root);
this.box.fromArray(data.box);
this.image.src = data.image;
this.repetition = data.repetition;
};
export {Pattern};