import {Object2D} from "../Object2D.js";
import {Vector2} from "../math/Vector2.js";
/**
* A DOM object transformed using CSS3D to be included in the scene.
*
* DOM objects always stay on top or bellow (depending on the DOM parent placement) of everything else. It is not possible to layer these object with regular canvas objects.
*
* By default mouse events are not supported for these objects (it does not implement pointer collision checking). Use the DOM events for interaction with these types of objects.
*
* @class
* @param {string} type Type of the DOM element (e.g. "div", "p", ...)
* @extends {Object2D}
*/
function DOM(type)
{
Object2D.call(this);
/**
* Parent element that contains this DOM object.
*
* The DOM parent element if not set manually is automatically set to the parent of the drawing canvas.
*
* @type {Element}
*/
this.parentElement = null;
/**
* DOM element contained by this object.
*
* By default it has the pointerEvents style set to none. In order to use any DOM event with this object first you have to set the element.style.pointerEvents to "auto".
*
* @type {Element}
*/
this.element = document.createElement(type || "div");
this.element.style.transformStyle = "preserve-3d";
this.element.style.position = "absolute";
this.element.style.top = "0px";
this.element.style.bottom = "0px";
this.element.style.transformOrigin = "0px 0px";
this.element.style.overflow = "auto";
this.element.style.pointerEvents = "none";
/**
* Size of the DOM element, in world coordinates.
*
* Size is used to set the width and height of the DOM element.
*
* @type {Vector2}
*/
this.size = new Vector2(100, 100);
}
DOM.prototype = Object.create(Object2D.prototype);
DOM.prototype.constructor = DOM;
DOM.prototype.type = "DOM";
Object2D.register(DOM, "DOM");
/**
* DOM object implements onAdd() method to automatically attach the DOM object to the DOM tree.
*/
DOM.prototype.onAdd = function()
{
if(this.parentElement !== null)
{
this.parentElement.appendChild(this.element);
}
};
/**
* DOM object implements onRemove() method to automatically remove the DOM object to the DOM tree.
*/
DOM.prototype.onRemove = function()
{
if(this.parentElement !== null)
{
this.parentElement.removeChild(this.element);
}
};
DOM.prototype.transform = function(context, viewport, canvas, renderer)
{
// Check if the DOM element parent is null
if(this.parentElement === null)
{
this.parentElement = renderer.getDomContainer();
this.parentElement.appendChild(this.element);
}
// CSS transformation matrix
if(this.ignoreViewport)
{
this.element.style.transform = this.globalMatrix.cssTransform();
}
else
{
var projection = viewport.matrix.clone();
projection.multiply(this.globalMatrix);
this.element.style.transform = projection.cssTransform();
}
// Size of the element
this.element.style.width = this.size.x + "px";
this.element.style.height = this.size.y + "px";
// Visibility
this.element.style.display = this.visible ? "block" : "none";
};
DOM.prototype.serialize = function(recursive)
{
var data = Object2D.prototype.serialize.call(this, recursive);
data.size = this.size.toArray();
data.element = this.element.outerHTML;
return data;
};
DOM.prototype.parse = function(data, root)
{
Object2D.prototype.parse.call(this, data, root);
this.size.fromArray(data.size);
var parser = new DOMParser();
var doc = parser.parseFromString(this.element.outerHTML, 'text/html');
this.element = doc.body.children[0];
};
export {DOM};