import {Object2D} from "../Object2D.js";
import {Vector2} from "../math/Vector2.js";
import {Box2} from "../math/Box2.js";
import {ColorStyle} from "./style/ColorStyle";
import {Style} from "./style/Style";
/**
* Box object draw a rectangular object.
*
* Can be used as a base to implement other box objects, already implements collision for pointer events.
*
* @class
* @extends {Object2D}
*/
function Box()
{
Object2D.call(this);
/**
* Box object containing the size of the object.
*
* @type {Box2}
*/
this.box = new Box2(new Vector2(-50, -50), new Vector2(50, 50));
/**
* Style of the object border line.
*
* If set null it is ignored.
*
* @type {Style}
*/
this.strokeStyle = new ColorStyle("#000000");
/**
* Line width, only used if a valid strokeStyle is defined.
*
* @type {number}
*/
this.lineWidth = 1;
/**
* Background color of the box.
*
* If set null it is ignored.
*
* @type {Style}
*/
this.fillStyle = new ColorStyle("#FFFFFF");
}
Box.prototype = Object.create(Object2D.prototype);
Box.prototype.constructor = Box;
Box.prototype.type = "Box";
Object2D.register(Box, "Box");
Box.prototype.isInside = function(point)
{
return this.box.containsPoint(point);
};
Box.prototype.draw = function(context, viewport, canvas)
{
var width = this.box.max.x - this.box.min.x;
var height = this.box.max.y - this.box.min.y;
if(this.fillStyle !== null)
{
context.fillStyle = this.fillStyle.get(context);
context.fillRect(this.box.min.x, this.box.min.y, width, height);
}
if(this.strokeStyle !== null)
{
context.lineWidth = this.lineWidth;
context.strokeStyle = this.strokeStyle.get(context);
context.strokeRect(this.box.min.x, this.box.min.y, width, height);
}
};
Box.prototype.serialize = function(recursive)
{
var data = Object2D.prototype.serialize.call(this, recursive);
data.box = this.box.toArray();
data.strokeStyle = this.strokeStyle !== null ? this.strokeStyle.serialize() : null;
data.lineWidth = this.lineWidth;
data.fillStyle = this.fillStyle !== null ? this.fillStyle.serialize() : null;
return data;
};
Box.prototype.parse = function(data, root)
{
Object2D.prototype.parse.call(this, data, root);
this.box.fromArray(data.box);
this.strokeStyle = data.strokeStyle !== null ? Style.parse(data.strokeStyle) : null;
this.lineWidth = data.lineWidth;
this.fillStyle = data.fillStyle !== null ? Style.parse(data.fillStyle) : null;
};
export {Box};