import {Object2D} from "../Object2D.js";
import {Vector2} from "../math/Vector2.js";
import {Circle} from "./Circle.js";
import {Line} from "./Line.js";
/**
* Bezier curve object draw as bezier curve between two points.
*
* Bezier curve data is composed of two anchor points, one for the start of the curve and one for the end of the curve.
*
* @class
* @extends {Line}
*/
function BezierCurve()
{
Line.call(this);
/**
* Initial position control point, indicates the tangent of the bezier curve on the first point.
*
* @type {Vector2}
*/
this.fromCp = new Vector2();
/**
* Final position control point, indicates the tangent of the bezier curve on the last point.
*
* @type {Vector2}
*/
this.toCp = new Vector2();
}
BezierCurve.prototype = Object.create(Line.prototype);
BezierCurve.prototype.constructor = BezierCurve;
BezierCurve.prototype.type = "BezierCurve";
Object2D.register(BezierCurve, "BezierCurve");
/**
* Create a bezier curve helper, to edit the bezier curve anchor points.
*
* Helper objects are added to the parent of the curve object.
*
* @static
* @param {BezierCurve} object Object to create the helper for.
*/
BezierCurve.curveHelper = function(object)
{
var fromCp = new Circle();
fromCp.radius = 3;
fromCp.layer = object.layer + 1;
fromCp.draggable = true;
fromCp.onPointerDrag = function(pointer, viewport, delta)
{
Object2D.prototype.onPointerDrag.call(this, pointer, viewport, delta);
object.fromCp.copy(fromCp.position);
};
object.parent.add(fromCp);
var fromLine = new Line();
fromLine.from = object.from;
fromLine.to = object.fromCp;
object.parent.add(fromLine);
var toCp = new Circle();
toCp.radius = 3;
toCp.layer = object.layer + 1;
toCp.draggable = true;
toCp.onPointerDrag = function(pointer, viewport, delta)
{
Object2D.prototype.onPointerDrag.call(this, pointer, viewport, delta);
object.toCp.copy(toCp.position);
};
object.parent.add(toCp);
var toLine = new Line();
toLine.from = object.to;
toLine.to = object.toCp;
object.parent.add(toLine);
};
BezierCurve.prototype.draw = function(context, viewport, canvas)
{
context.beginPath();
context.moveTo(this.from.x, this.from.y);
context.bezierCurveTo(this.fromCp.x, this.fromCp.y, this.toCp.x, this.toCp.y, this.to.x, this.to.y);
context.stroke();
};
BezierCurve.prototype.serialize = function(recursive)
{
var data = Line.prototype.serialize.call(this, recursive);
data.fromCp = this.fromCp.toArray();
data.toCp = this.toCp.toArray();
return data;
};
BezierCurve.prototype.parse = function(data, root)
{
Line.prototype.parse.call(this, data, root);
this.fromCp.fromArray(data.fromCp);
this.toCp.fromArray(data.toCp);
};
export {BezierCurve};